Game & App Developer · Python · Depok, Indonesia
I made and modified app and games on how i always imagined them to be, like snakes that coop play with no collision , sudoku that tells on what number each box can have , or wheel spinner with score system, etc.
Snake, but with a twist where there is no collision, instead you and your friend keep going and eating until the arena is full , just like how i always wanted a snake game to be.
↗Sudoku but instead of writing the available number using some pencil tool (ive always found that annoying), the game just automatically does it for you.
A classroom tool built for real teaching use. score system where the more you score the less change you will be picked, score tracking, attendance toggling, CSV export, and auto-backups. Used it myself while teaching high school.
Arcuz 2 the way I always wanted it , homing projectiles, doubled XP, better drops, 100% crafting, buffed skills, secret shop for found only item. A complete overhaul mod.
I'm a self-taught Python developer and indie game creator based in Depok, West Java. My background is in Industrial Engineering (President University, 2023) — which means I think in systems, processes, and optimization.
I got into programming because I was tired of simple mobile games being ruined by ads and paywalls. So I started building my own — clean, focused, and actually fun.
I also spent a year teaching Python and Informatika to high school students, which taught me how to explain complex things simply.
Currently expanding into data science and machine learning through Kaggle, while continuing to build and publish games and tools.
English: C2 Proficient (EF SET 76/100)